Data is not available at this time.
Roblox Corporation operates a leading global platform for immersive, user-generated 3D experiences, primarily targeting younger demographics. The company generates revenue through the sale of its virtual currency, Robux, which users spend on in-game items, avatar accessories, and premium subscriptions. Roblox’s platform thrives on a dual-sided network effect, where developers create engaging content that attracts users, who in turn incentivize further developer participation. The company competes in the broader gaming and metaverse sectors, distinguishing itself through a highly scalable, community-driven ecosystem. Unlike traditional gaming studios, Roblox outsources content creation to its user base, reducing development costs while fostering innovation. Its market position is strengthened by strong brand recognition among Gen Z and a growing international footprint, though it faces competition from established gaming platforms and emerging metaverse players.
Roblox reported revenue of $3.60 billion for FY 2024, reflecting robust growth driven by increased user engagement and monetization. However, the company remains unprofitable, with a net loss of $935 million, underscoring high operating costs, including developer exchange fees and infrastructure investments. Operating cash flow was positive at $822 million, indicating healthy cash generation from core activities, though capital expenditures of $181 million highlight ongoing platform investments.
The company’s diluted EPS of -$1.44 reflects persistent losses, though its operating cash flow suggests underlying earnings potential. Roblox’s capital efficiency is challenged by its heavy reliance on reinvestment to sustain growth, with significant spending on server infrastructure and developer incentives. The platform’s asset-light model mitigates some capital intensity, but profitability remains elusive due to scaling costs.
Roblox holds $712 million in cash and equivalents, providing liquidity against $1.81 billion in total debt. The debt load is manageable given the company’s cash flow generation, but the lack of profitability raises concerns about long-term financial sustainability. The balance sheet reflects a growth-stage company prioritizing expansion over near-term deleveraging.
Roblox exhibits strong top-line growth, fueled by expanding daily active users and higher average bookings per user. The company does not pay dividends, reinvesting all cash flows into platform development and international expansion. Future growth hinges on retaining its young user base, expanding into older demographics, and monetizing new markets like advertising and enterprise solutions.
Roblox’s valuation reflects high growth expectations, with investors betting on its potential to dominate the user-generated content and metaverse spaces. The lack of profitability tempers enthusiasm, requiring sustained user engagement and monetization improvements to justify current multiples. Market sentiment remains mixed, balancing long-term potential against near-term cash burn.
Roblox’s key strengths include its scalable platform, loyal user base, and first-mover advantage in immersive social gaming. Challenges include monetization depth, competition, and regulatory scrutiny. The outlook depends on executing its metaverse vision, diversifying revenue streams, and achieving profitability. Success could cement its position as a leader in interactive entertainment, while missteps may expose vulnerability to more efficient rivals.
Roblox Corporation 10-K, investor presentations
show cash flow forecast
Fiscal year | 2025 | 2026 | 2027 | 2028 | 2029 | 2030 | 2031 | 2032 | 2033 | 2034 | 2035 | 2036 | 2037 | 2038 | 2039 | 2040 | 2041 | 2042 | 2043 | 2044 | 2045 | 2046 | 2047 | 2048 | 2049 | |
INCOME STATEMENT | ||||||||||||||||||||||||||
Revenue growth rate, % | NaN | |||||||||||||||||||||||||
Revenue, $ | NaN | |||||||||||||||||||||||||
Variable operating expenses, $m | NaN | |||||||||||||||||||||||||
Fixed operating expenses, $m | NaN | |||||||||||||||||||||||||
Total operating expenses, $m | NaN | |||||||||||||||||||||||||
Operating income, $m | NaN | |||||||||||||||||||||||||
EBITDA, $m | NaN | |||||||||||||||||||||||||
Interest expense (income), $m | NaN | |||||||||||||||||||||||||
Earnings before tax, $m | NaN | |||||||||||||||||||||||||
Tax expense, $m | NaN | |||||||||||||||||||||||||
Net income, $m | NaN | |||||||||||||||||||||||||
BALANCE SHEET | ||||||||||||||||||||||||||
Cash and short-term investments, $m | NaN | |||||||||||||||||||||||||
Total assets, $m | NaN | |||||||||||||||||||||||||
Adjusted assets (=assets-cash), $m | NaN | |||||||||||||||||||||||||
Average production assets, $m | NaN | |||||||||||||||||||||||||
Working capital, $m | NaN | |||||||||||||||||||||||||
Total debt, $m | NaN | |||||||||||||||||||||||||
Total liabilities, $m | NaN | |||||||||||||||||||||||||
Total equity, $m | NaN | |||||||||||||||||||||||||
Debt-to-equity ratio | NaN | |||||||||||||||||||||||||
Adjusted equity ratio | NaN | |||||||||||||||||||||||||
CASH FLOW | ||||||||||||||||||||||||||
Net income, $m | NaN | |||||||||||||||||||||||||
Depreciation, amort., depletion, $m | NaN | |||||||||||||||||||||||||
Funds from operations, $m | NaN | |||||||||||||||||||||||||
Change in working capital, $m | NaN | |||||||||||||||||||||||||
Cash from operations, $m | NaN | |||||||||||||||||||||||||
Maintenance CAPEX, $m | NaN | |||||||||||||||||||||||||
New CAPEX, $m | NaN | |||||||||||||||||||||||||
Total CAPEX, $m | NaN | |||||||||||||||||||||||||
Free cash flow, $m | NaN | |||||||||||||||||||||||||
Issuance/(repurchase) of shares, $m | NaN | |||||||||||||||||||||||||
Retained Cash Flow, $m | NaN | |||||||||||||||||||||||||
Pot'l extraordinary dividend, $m | NaN | |||||||||||||||||||||||||
Cash available for distribution, $m | NaN | |||||||||||||||||||||||||
Discount rate, % | NaN | |||||||||||||||||||||||||
PV of cash for distribution, $m | NaN | |||||||||||||||||||||||||
Current shareholders' claim on cash, % | NaN |