Valuation method | Value, ¥ | Upside, % |
---|---|---|
Artificial intelligence (AI) | 2617.03 | 135 |
Intrinsic value (DCF) | 280.44 | -75 |
Graham-Dodd Method | 485.75 | -56 |
Graham Formula | n/a |
Ateam Inc. is a diversified Japanese internet company operating in entertainment, lifestyle support, and e-commerce segments. Headquartered in Nagoya, Japan, Ateam develops and operates mobile games, comparison websites, and e-commerce platforms, including its specialized online bicycle store under the cyma brand. The company's Entertainment Business focuses on smartphone and tablet gaming applications, while its Lifestyle Support Business provides daily living-related comparison and information websites. Ateam's E-Commerce Business handles various products, leveraging Japan's growing digital commerce market. With a market capitalization of approximately ¥19.7 billion, Ateam plays a significant role in Japan's Communication Services sector, particularly in Internet Content & Information. Founded in 1997, the company has adapted to evolving digital trends, maintaining relevance through its multi-segment approach in Japan's competitive tech landscape.
Ateam Inc. presents a mixed investment profile with moderate growth potential in Japan's digital economy. The company's diversified business model across entertainment, lifestyle, and e-commerce provides revenue stability but may limit focus in any single high-growth area. With a beta of 0.537, Ateam shows lower volatility than the broader market, potentially appealing to risk-averse investors. Financial metrics indicate modest profitability (¥953 million net income) and strong liquidity (¥8.05 billion cash), though operating cash flow of ¥808 million suggests room for improvement in cash generation. The ¥4 per share dividend offers a yield component. Risks include intense competition in mobile gaming and e-commerce, while opportunities lie in Japan's continued digital adoption. Valuation appears reasonable given the sector, but growth investors may prefer more specialized peers.
Ateam operates in highly competitive segments of Japan's digital economy without clear dominance in any single area. In mobile gaming (Entertainment segment), the company faces intense competition from global giants and domestic specialists, lacking the scale of leaders like GungHo or Mixi. Its Lifestyle Support Business competes with comparison site leaders such as Kakaku.com, where Ateam's offerings are more niche. The E-Commerce segment's cyma bicycle store differentiates through specialization but operates in a crowded market dominated by Rakuten and Amazon Japan. Ateam's primary competitive advantage lies in its multi-business model that diversifies risk across digital sectors, though this may also dilute focus. The company shows moderate financial health with adequate liquidity, but its smaller scale limits R&D and marketing budgets compared to larger rivals. Local market expertise and established domestic user bases provide some defensive positioning, but international expansion appears limited. Success depends on executing targeted growth in specific niches rather than broad competition across all segments.