| Valuation method | Value, ¥ | Upside, % |
|---|---|---|
| Artificial intelligence (AI) | 690.92 | -7 |
| Intrinsic value (DCF) | 10843.86 | 1356 |
| Graham-Dodd Method | 334.18 | -55 |
| Graham Formula | 675.46 | -9 |
Edia Co., Ltd. (3935.T) is a Tokyo-based company specializing in intellectual property (IP) and publishing businesses, operating primarily in Japan with additional reach in North America, Asia, and internationally. The company focuses on game application development, anime and game-related music and drama CD production, mobile service content, and merchandise sales. Additionally, Edia publishes light novels, comics, and e-books, positioning itself at the intersection of gaming, anime, and digital media. With a market cap of approximately ¥3.68 billion, Edia leverages Japan's strong cultural influence in gaming and anime to monetize IP across multiple platforms. The company's diversified revenue streams—spanning licensing, digital content, and physical goods—make it a niche player in the Electronic Gaming & Multimedia sector. Its strategic focus on mobile applications and digital publishing aligns with global trends in entertainment consumption, though its international footprint remains limited compared to larger peers.
Edia Co., Ltd. presents a niche investment opportunity in Japan's gaming and anime IP sector, with a modest market cap and low beta (0.629), suggesting lower volatility relative to the market. The company reported ¥3.61 billion in revenue and ¥234 million in net income for the fiscal year, with a diluted EPS of ¥32.46 and a dividend yield supported by a ¥7 per share payout. Strengths include a diversified IP portfolio and strong cash reserves (¥1.77 billion), but risks include high reliance on domestic markets and competition from larger global multimedia firms. The company's capital expenditures are minimal (-¥23 million), indicating limited aggressive growth investments. Investors may find appeal in its stable cash flow (¥246 million operating cash flow) and IP monetization potential, but should weigh its small scale against sector giants.
Edia Co., Ltd. operates in a highly competitive niche within Japan's gaming and anime IP landscape. Its competitive advantage lies in its dual focus on IP licensing and publishing, allowing cross-promotion between games, music, and literature. However, its scale is dwarfed by industry leaders like Bandai Namco and Square Enix. Edia's strength is its agility in targeting niche audiences, such as light novel readers and mobile gamers, but it lacks the blockbuster franchises or global reach of its peers. The company's reliance on domestic revenue (no explicit international breakdown provided) limits growth potential compared to competitors with stronger overseas footprints. Its debt-to-cash ratio (¥923 million debt vs. ¥1.77 billion cash) is manageable, but limited R&D or capex spending suggests a conservative growth strategy. In the digital publishing space, Edia competes with Kadokawa, though without comparable scale. The company's ability to monetize smaller IPs through merchandise and mobile apps is a differentiator, but scalability remains a challenge.